graphbrazerzkidai.blogg.se

Olliolli2 box art
Olliolli2 box art












  1. #OLLIOLLI2 BOX ART MANUALS#
  2. #OLLIOLLI2 BOX ART SERIES#

Well, we have signed a game deal for an exciting online multiplayer game we have been working on for over 3 years, it is nothing like what you would expect from us – so watch this space!

#OLLIOLLI2 BOX ART SERIES#

We meet once a month and have a big meal and drinks, which people seem to enjoy.įinally, with the OlliOlli series and Not a Hero you have had a very busy and successful few years. It means people can just get on with their job and enjoy their lives without the hassle of travelling to work, or dealing with office politics. Well, we work just like a normal studio but use tools like Dropbox, Slack and Skype to communicate – so far so good, we like the flexibility it offers the team. Roll7 are a small team who all work remotely, how do you manage the development process given that set up? Do you have a particular favorite?įinding the Golden Skateboard in OlliOlli, it’s hidden somewhere, which is frustrating! The fan response to OlliOlli has been off the charts, to know that millions of people have played the game is something that gets us up in the morning to keep making games. Have you been pleased by the response of the community in how they have embraced the games?Ībsolutely. There are some fantastic Let’s Play videos online. With OlliOlli2, we went all out and found the best music we could – very proud of that soundtrack still. This seemed to really work with the flow of the game and so it stuck. We initially had a rock and punk OST planned for OlliOlli, but the game can be quite stressful, so we decided on a more chill OST – based more on the kinda jazzy, swazzy, independent electronica that I like. What made you choose those particular artists and tracks? It’s an eclectic mix and not the most obvious soundtrack to a skateboarding game. The Epic Combo Edition comes with an extended soundtrack featuring Bobby Tank, Parkinson White & Kyle Cook and FaltyDL among others.

olliolli2 box art

Ultimately most indies think digital is the only route to market, but digital is still smaller than retail – so it’s worth looking at all routes to market really. Retail was never part of the plan to be honest, it was an opportunity that came along! If only we had considered it from the off… We’ve seen massive pre-orders, and, financially, it represents (already) a very serious chunk of the overall revenue we’ve seen on digital.

olliolli2 box art olliolli2 box art

Was a retail edition always part of the plan? Does it make a difference to you as a developer to see your game exist on store shelves in addition to digital marketplaces? We totally went for it on all fronts, and the final box – which arrived at my house today – looks like nothing else, it’s all shiny, gold and rammed with content. Badlands initially approached us, and after some conversations over email, we talked to Felipe – their Business Development Manager – he had grand plans for a stunning box, with a special edition studio booklet, soundtrack and awesome box art. We have indeed, I think OlliOlli is probably the most pimped out IP in indie game history (5 publishers or so now). How did you start working with Badlands Games and how did the idea for the Epic Combo Edition come about? You have worked with different publishers across the various editions of the game. Then we added Combo Rush, which gives people the chance to play local multiplayer split screen.

#OLLIOLLI2 BOX ART MANUALS#

Totally, it gave us confidence that what we were doing was actually wanted! We added a couple of team members and threw in Manuals and a bunch more tricks, which totally changed up the game.

olliolli2 box art

With OlliOlli2, we went with something smoother and more refined – to stand out.ĭid the success of OlliOlli enable to you to push the envelope and expand the game in its sequel? I think that with OlliOlli we were inspired by the Hotline Miami vibe, dirty pixel magic. What can you say about the two different graphical approaches to the OlliOlli games? Were you inspired by any particular titles? Initially it took a long while to get the feel right but eventually we worked a system that took practice, but felt super natural after a little while playing. Originally the prototype was on mobile, with touch controls but then we signed with PlayStation.














Olliolli2 box art